Now the user can set the camera to travel along paths, while looking down the path, as well as specify custom s and t coordinates in the vim3D terminal. In addition, the user can render out the screen to disk in ppm file format.
Here is a ball controlled by a music file...
here is a space-age track of some sort, with a solar system going along the track while it maintains its own inter-galactic orbits...
animation now supports channels!!
now can read ppm files! Textures without freeimage (not that it won't eventually be supported though;)
channels _finally_ display
Instancing and hierarchies... ;)
Spot lights now work!!!!
This site is for the development of vim3D.